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BigGreek71

9 Game Reviews

3 w/ Responses

Excellent game. Good art and game design with puzzles that will make you sit and think. Last handful of puzzles were very challenging (especially 23). Great!

I really like the improvements you made with more items and enemies, along with more choices. The sprite work of the minibosses/bosses is very good. Maybe some distinct classes with items only allowed for said class for item use. Keep up the good work!

dotdash responds:

Thanks. sadly I kind of abandoned this project, and with godot 4 out its would be too much work to import it there, but I am working on a new very different game. It warms my hearth to see people enjoying my older games

Bin Chillin!

Really enjoy the quick, simple, and fun gameplay!

Funny game! couldn't get past level two, but very entertaining nonetheless.

Very fun to play during class! The length is just right and doesn't become repetitive or too long!

I really enjoyed this tower defense game! The one aspect that I am most interested in is the wall system, which allows you to kind of create your own map within each level. This gives the player a completely new aspect of strategy and thought instead of mindlessly putting units in the cluster, and really makes you think of positioning. I played all of the difficulties (except for endless), and I can say that there is a notable difference between them. My only criticism is that the maps feel a tiny bit cramped, only giving space for several units and giving the enemies a slight leg up on top of harder difficulties. Overall I cannot wait to play more of this to get better at the wall system!

bluemath responds:

I believe by the wall system, you refer to the bulldozer functionality that allows you to destroy terrain. Glad you enjoyed it.
Regarding cramped maps - there will be more spacious maps in future. Smaller maps are for introductory purposes. Stay tuned.

Alright and basic start to an auto-battler, but takes a little time to find out what is going on interface-wise, as you drag pngs of weapons until something happens. There is no inventory button before positioning, so you will have to press the back button to go to your items. The enemies are very limited, for the 15-20 minutes I played there were only 3 different enemies, two of them being spiders. I don't know if there is any level progression, other than the rare piece of armor or weapon you get seemingly at random. On the plus sides, I think that the art for both the soldiers and especially the enemies are pretty good, especially the giant spiders, and the armor that the soldiers wear. Overall, if the developer spent some time on this game, including stuff like music, an understandable interface, and a general feeling of progression, this can be an alright start to an auto-battler.

dotdash responds:

hello, developer here. I made this game alone, and so far you are one of the first players. Thanks for your kinds words and valuable critizism, I will work on features that makes things more understandable in the future, and add more content to it. (so far it has one dungeon with trash waves, a miniboss, 2 bosses and one final boss. also probably things are overtuned because of the lack of playtesters.

Stephen @BigGreek71

Joined on 3/14/21

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